Unlock a Skull that goes into a Wargear slot and lets you bestow Biomancies to your allies at any range, instead of having to be right next to them. Very handy for setting in damage-over-time on heavily armoured enemies and bosses. Supplement it with the Grim Surgeon ability, which extends the duration of all Bleed effects by three turns. The foundation to a good healer build.įully upgraded, this AoE psychic attack afflicts Bleed (2 DMG/turn for two turns) on enemies in a substantial area at up to 15 range. Upgrade this ability as quickly as possible to maximise the amount of healing you do. They can learn to use the more robust Terminator Armor, too, which is handy if you want them at the frontlines healing your Knights while skewering enemies. At a glance, these guys are classic healers, but you can also build them out into damage-over-time dealers thanks to their Bleed-inducing abilities.
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